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iOS app development

iOS app development for iPhone, iPad, and Apple Watch

We build native iOS apps in Swift and SwiftUI that feel at home on Apple devices, use platform features the way Apple intends, and pass App Store review without surprises.

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Why build natively for iOS?

A native iOS app gets the newest Apple APIs as soon as they ship, the smoothest animations, and full access to features like Face ID, Apple Pay, HealthKit, widgets, and Live Activities. It’s the right call when iPhone users are your core market or when those features are central to the product.

What you get

SwiftUI interface

Modern, accessible interfaces that support Dynamic Type, Dark Mode, and VoiceOver.

Apple platform features

Apple Pay, Sign in with Apple, HealthKit, push notifications, widgets, and Siri shortcuts as needed.

iPad and Apple Watch

Layouts that adapt to iPad screens and companion watchOS apps when they add value.

TestFlight betas

Beta builds for your team and test users throughout development.

App Store readiness

Privacy nutrition labels, review guideline checks, and submission support.

Long-term upkeep

Updates for each new iOS release so the app keeps working and looking current.

Technology stack

Native Apple tooling, with older frameworks used only where they’re still the better fit.

Languages and UI

  • Swift
  • SwiftUI
  • UIKit

Apple frameworks

  • Core Data
  • SwiftData
  • HealthKit
  • StoreKit
  • Core ML

Testing

  • XCTest
  • XCUITest
  • TestFlight

Delivery

  • Xcode Cloud
  • Fastlane
  • GitHub Actions

How a project runs, start to finish

Each stage has a clear output, so you always know what you’re paying for and what comes next.

  1. Discovery

    We map users, goals, risks, and must-have features, then agree on a written scope, milestones, and estimate before design starts.

  2. UX and UI design

    Wireframes and a clickable prototype let you test the flow with real users before a line of production code is written.

  3. Build in sprints

    Two-week sprints end with a working build you can install on your own phone, plus a short demo and a list of what’s next.

  4. Testing and QA

    Automated tests, device testing, accessibility checks, and security review run throughout the build, not just at the end.

  5. Launch

    We prepare store listings, handle App Store and Google Play submission, and set up analytics and crash reporting.

  6. Support and growth

    After release we monitor stability, ship OS updates, and plan the next features based on real usage data.

Cost and timeline factors

iOS-only projects are often a cost-effective first release when your audience skews toward iPhone.

  • Number of screens and custom interactions
  • Apple features like HealthKit, Apple Pay, or widgets
  • iPad and Apple Watch support
  • Backend and API work
  • The Apple Developer Program fee, currently $99 per year, paid by your company

Frequently asked questions

Should I build iOS first or launch on both platforms?

If your research shows most of your users are on iPhone, launching on iOS first can lower initial cost and speed up learning. If you need broad reach on day one, cross-platform may fit better.

How long does App Store review take?

Apple reviews most submissions quickly, but rejections add rounds. We check builds against the App Store Review Guidelines before submitting to reduce that risk.

Do you build iPad apps?

Yes, either as a universal app that adapts to iPad or as a dedicated iPad experience.

Can you update an older Objective-C app?

Yes. We can maintain it, migrate it to Swift gradually, or rebuild key screens in SwiftUI.

Get started

Building for iPhone?

Tell us which Apple features matter most and we’ll scope the right build.

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